Property | Type | Description | |
---|---|---|---|
completeNameSuffix | string | ||
explanationLabel | UILocalize, | ||
foregroundZ | float | ||
gameObjectName | string | ||
genericCancelButton | GameObject | ||
genericCenteredValidateButton | GameObject | ||
genericModalWindow | GameObject | ||
genericValidateButton | GameObject | ||
infoSprite | UISprite, | ||
inputFiles | string[] | ||
modalBackground | GameObject | ||
titleLabel | UILocalize, |
Method | Description | |
---|---|---|
get ( ) : ModalManager, | ||
isCancelButtonActive ( ) : bool | ||
manageKeyPresses ( ) : GameStateTarget | ||
resetGenericValidateButtons ( ) : void | ||
setModal ( string code, bool lockPause = true ) : bool | ||
setModal ( GameObject guiComponent, bool lockPause = true, GameObject validateButton = null, string validateButtonClass = null, GameObject cancelButton = null, string cancelButtonClass = null ) : void | ||
unsetModal ( bool backgroundActive = false ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
fillInFieldsFromCode ( string code ) : bool | ||
loadDataIntoDico ( string inputFiles, StandardInfoWindowInfo>.Dictionary |
||
manageCancelButton ( ) : bool | ||
manageInfoWindows ( ) : GameStateTarget | ||
manageModalButton ( GameObject modalButton, string modalButtonClass ) : bool | ||
manageValidateButton ( ) : bool | ||
needsCancelButton ( string validateButtonClassName ) : bool | ||
prepareButton ( GameObject button, string modalButtonClass ) : void | ||
prepareGenericCancelButton ( string cancelClass ) : void | ||
removeAllModalButtonClasses ( GameObject button ) : void | ||
resetGenericCancelButton ( ) : void | ||
retrieveFromDico ( string code ) : StandardInfoWindowInfo, | ||
safeAddComponent ( GameObject button, string modalClass ) : void | ||
setCancelButton ( GameObject cb, string cbClass ) : void | ||
setValidateButton ( GameObject vb, string vbClass ) : void |
public static isCancelButtonActive ( ) : bool | ||
return | bool |
public static manageKeyPresses ( ) : GameStateTarget | ||
return | GameStateTarget |
public static resetGenericValidateButtons ( ) : void | ||
return | void |
public static setModal ( string code, bool lockPause = true ) : bool | ||
code | string | |
lockPause | bool | |
return | bool |
public static setModal ( GameObject guiComponent, bool lockPause = true, GameObject validateButton = null, string validateButtonClass = null, GameObject cancelButton = null, string cancelButtonClass = null ) : void | ||
guiComponent | GameObject | |
lockPause | bool | |
validateButton | GameObject | |
validateButtonClass | string | |
cancelButton | GameObject | |
cancelButtonClass | string | |
return | void |
public static unsetModal ( bool backgroundActive = false ) : void | ||
backgroundActive | bool | |
return | void |
public static string completeNameSuffix | ||
return | string |
public GameObject genericCenteredValidateButton | ||
return | GameObject |