Property | Type | Description | |
---|---|---|---|
id | int | ||
position | Vector3 | ||
rotation | Quaternion |
Method | Description | |
---|---|---|
MoCapRigidBody ( int i, Vector3 p, Quaternion r ) : System.Collections | ||
Update ( Vector3 p, Quaternion r ) : void | ||
addFollower ( GameObject obj ) : void | ||
removeFollower ( GameObject obj ) : void |
public MoCapRigidBody ( int i, Vector3 p, Quaternion r ) : System.Collections | ||
i | int | |
p | Vector3 | |
r | Quaternion | |
return | System.Collections |
public Update ( Vector3 p, Quaternion r ) : void | ||
p | Vector3 | |
r | Quaternion | |
return | void |
public removeFollower ( GameObject obj ) : void | ||
obj | GameObject | |
return | void |