Method | Description | |
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GenerateMesh ( Chunk, chunk ) : void |
Method | Description | |
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AddToMesh ( Block, pt0, Block, pt1, Block, pt2, Block, pt3, Block, pt4, Block, pt5, Block, pt6, Block, pt7, float x, float y, float z ) : void | ||
VertexExists ( Vector3 vertex, int &count, int &vertexIndex ) : bool |