Property | Type | Description | |
---|---|---|---|
aStarGrids | AstarPath | ||
actseed | int | ||
boss | GameObject | ||
bossFloor | GameObject | ||
enemies | List |
||
enemyCommonness | List |
||
floorPrefabs | List |
||
maxEnemiesPerRoom | int | ||
maxWebs | int | ||
minWebs | int | ||
minimapUI | GameObject | ||
roomPrefab | GameObject | ||
roomsToSpawn | int | ||
seed | string | ||
startPrefab | GameObject | ||
totalEnemies | int | ||
trash | GameObject | ||
web | GameObject |
Method | Description | |
---|---|---|
IsEmpty ( Vector2 index ) : bool | ||
SetAdj ( RoomControl room, Vector2 dir, RoomControl adjRoom ) : void |
Method | Description | |
---|---|---|
IsNextToEmpty ( RoomControl room ) : bool | ||
RandomEmpty ( RoomControl room ) : Vector2 | ||
RandomNotEmpty ( RoomControl room ) : Vector2 | ||
RandomRoom ( ) : RoomControl | ||
get ( Vector2 pos ) : RoomControl |
public SetAdj ( RoomControl room, Vector2 dir, RoomControl adjRoom ) : void | ||
room | RoomControl | |
dir | Vector2 | |
adjRoom | RoomControl | |
return | void |