Property | Type | Description | |
---|---|---|---|
factory | LWF.UnityRenderer.Factory | ||
isAlive | bool | ||
lwf | |||
lwfName | string |
Property | Type | Description | |
---|---|---|---|
activateCount | int | ||
callUpdate | bool | ||
lwfDestroyCallbacks | System.Collections.Generic.List |
||
lwfLoadCallbacks | System.Collections.Generic.List |
||
rendererFactoryConstructor | LWF.UnityRenderer.Factory>.System.Func | ||
resumeCount | int | ||
useCombinedMeshRenderer | bool |
Method | Description | |
---|---|---|
Activate ( ) : void | ||
AddButtonEventHandler ( string instanceName, System.Action |
||
AddDestroyCallback ( System.Action |
||
AddEventHandler ( string eventName, LWF.Button>.System.Action |
||
AddLoadCallback ( System.Action |
||
AddMovieEventHandler ( string instanceName, System.Action |
||
AddMovieLoadHandler ( string instanceName, System.Action |
||
AttachLWF ( string instanceName, LWFObject, lwfObject, string attachName, int attachDepth = -1, bool reorder = false, System.Action |
||
ClearButtonEventHandler ( string instanceName ) : void | ||
ClearButtonEventHandler ( string instanceName, LWF type ) : void | ||
ClearEventHandler ( string eventName ) : void | ||
ClearMovieEventHandler ( string instanceName ) : void | ||
ClearMovieEventHandler ( string instanceName, LWF type ) : void | ||
ClearProperty ( ) : void | ||
Deactivate ( ) : void | ||
DetachAllLWFs ( string instanceName ) : void | ||
DetachLWF ( string instanceName, LWFObject, lwfObject ) : void | ||
DetachLWF ( string instanceName, string attachName ) : void | ||
FitForHeight ( int stageHeight ) : void | ||
FitForWidth ( int stageWidth ) : void | ||
GetRendererName ( ) : string | ||
GetText ( string textName ) : string | ||
GetText ( string instanceName, string textName ) : string | ||
GotoAndPlayMovie ( string instanceName, int frameNo, bool immortal = false ) : void | ||
GotoAndPlayMovie ( string instanceName, string label, bool immortal = false ) : void | ||
GotoAndStopMovie ( string instanceName, int frameNo, bool immortal = false ) : void | ||
GotoAndStopMovie ( string instanceName, string label, bool immortal = false ) : void | ||
Init ( ) : void | ||
LWFObject ( ) : System | ||
Load ( string path, string texturePrefix = "", string fontPrefix = "", float zOffset, float zRate = 1, int renderQueueOffset, Camera camera = null, bool autoUpdate = true, bool>.System.Func |
||
Move ( float x, float y ) : void | ||
MoveMovie ( string instanceName, float vx, float vy, bool immortal = false ) : void | ||
MoveTo ( float x, float y ) : void | ||
MoveToMovie ( string instanceName, float vx, float vy, bool immortal = false ) : void | ||
NextFrameMovie ( string instanceName, bool immortal = false ) : void | ||
OnDestroy ( ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
OnLoad ( ) : void | ||
OnSceneGUI ( SceneView sceneView ) : void | ||
Pause ( ) : void | ||
PlayMovie ( string instanceName, bool immortal = false ) : void | ||
PrevFrameMovie ( string instanceName, bool immortal = false ) : void | ||
RemoveButtonEventHandler ( string instanceName, System.Action |
||
RemoveEventHandler ( string eventName, LWF.Button>.System.Action |
||
RemoveMovieEventHandler ( string instanceName, System.Action |
||
Resume ( ) : void | ||
Rotate ( float degree ) : void | ||
RotateMovie ( string instanceName, float degree, bool immortal = false ) : void | ||
RotateTo ( float degree ) : void | ||
RotateToMovie ( string instanceName, float degree, bool immortal = false ) : void | ||
Scale ( float x, float y ) : void | ||
ScaleForHeight ( int stageHeight ) : void | ||
ScaleForWidth ( int stageWidth ) : void | ||
ScaleMovie ( string instanceName, float vx, float vy, bool immortal = false ) : void | ||
ScaleTo ( float x, float y ) : void | ||
ScaleToMovie ( string instanceName, float vx, float vy, bool immortal = false ) : void | ||
ScreenToLWFPoint ( Vector3 screenPoint ) : Vector3 | ||
SetAlpha ( float alpha ) : void | ||
SetAlphaMovie ( string instanceName, float v, bool immortal = false ) : void | ||
SetAutoUpdate ( bool autoUpdate ) : void | ||
SetBitmapFontLoader ( Func |
||
SetButtonEventHandler ( string instanceName, System.Action |
||
SetColorTransform ( LWF c ) : void | ||
SetColorTransformMovie ( string instanceName, LWF c, bool immortal = false ) : void | ||
SetEventHandler ( string eventName, LWF.Button>.System.Action |
||
SetLoader ( Func |
||
SetMatrix ( LWF m ) : void | ||
SetMatrixMovie ( string instanceName, LWF matrix, float sx = 1, float sy = 1, float r, bool immortal = false ) : void | ||
SetMovieCommand ( string instanceNames, System.Action |
||
SetMovieEventHandler ( string instanceName, System.Action |
||
SetProgramObjectConstructor ( string programObjectName, System.Func |
||
SetRendererFactoryConstructor ( LWF.UnityRenderer.Factory>.System.Func |
||
SetRenderingOffsetMovie ( string instanceName, int rOffset, bool immortal = false ) : void | ||
SetText ( string textName, string text ) : void | ||
SetText ( string instanceName, string textName, string text ) : void | ||
SetVisibleMovie ( string instanceName, bool visible, bool immortal = false ) : void | ||
StopMovie ( string instanceName, bool immortal = false ) : void | ||
Update ( ) : void | ||
UpdateLWF ( float tick, int pointX = Int32.MinValue, int pointY = Int32.MinValue, bool press = false, bool release = false ) : void | ||
UseCombinedMeshRenderer ( ) : void | ||
UseDrawMeshRenderer ( ) : void | ||
WorldToLWFPoint ( Vector3 worldPoint ) : Vector3 |
public AddButtonEventHandler ( string instanceName, System.Action |
||
instanceName | string | |
load | System.Action |
|
unload | System.Action |
|
enterFrame | System.Action |
|
update | System.Action |
|
render | System.Action |
|
press | System.Action |
|
release | System.Action |
|
rollOver | System.Action |
|
rollOut | System.Action |
|
keyPress | int>.System.Action | |
return | void |
public AddDestroyCallback ( System.Action |
||
lwfDestroyCallback | System.Action |
|
return | void |
public AddEventHandler ( string eventName, LWF.Button>.System.Action |
||
eventName | string | |
eventHandler | LWF.Button>.System.Action | |
return | void |
public AddLoadCallback ( System.Action |
||
lwfLoadCallback | System.Action |
|
return | void |
public AddMovieEventHandler ( string instanceName, System.Action |
||
instanceName | string | |
load | System.Action |
|
postLoad | System.Action |
|
unload | System.Action |
|
enterFrame | System.Action |
|
update | System.Action |
|
render | System.Action |
|
return | void |
public AddMovieLoadHandler ( string instanceName, System.Action |
||
instanceName | string | |
handler | System.Action |
|
immortal | bool | |
return | void |
public AttachLWF ( string instanceName, LWFObject, lwfObject, string attachName, int attachDepth = -1, bool reorder = false, System.Action |
||
instanceName | string | |
lwfObject | LWFObject, | |
attachName | string | |
attachDepth | int | |
reorder | bool | |
attachHandler | System.Action |
|
detachHandler | Func |
|
return | void |
public ClearButtonEventHandler ( string instanceName ) : void | ||
instanceName | string | |
return | void |
public ClearButtonEventHandler ( string instanceName, LWF type ) : void | ||
instanceName | string | |
type | LWF | |
return | void |
public ClearEventHandler ( string eventName ) : void | ||
eventName | string | |
return | void |
public ClearMovieEventHandler ( string instanceName ) : void | ||
instanceName | string | |
return | void |
public ClearMovieEventHandler ( string instanceName, LWF type ) : void | ||
instanceName | string | |
type | LWF | |
return | void |
public DetachAllLWFs ( string instanceName ) : void | ||
instanceName | string | |
return | void |
public DetachLWF ( string instanceName, LWFObject, lwfObject ) : void | ||
instanceName | string | |
lwfObject | LWFObject, | |
return | void |
public DetachLWF ( string instanceName, string attachName ) : void | ||
instanceName | string | |
attachName | string | |
return | void |
public FitForHeight ( int stageHeight ) : void | ||
stageHeight | int | |
return | void |
public GetText ( string instanceName, string textName ) : string | ||
instanceName | string | |
textName | string | |
return | string |
public GotoAndPlayMovie ( string instanceName, int frameNo, bool immortal = false ) : void | ||
instanceName | string | |
frameNo | int | |
immortal | bool | |
return | void |
public GotoAndPlayMovie ( string instanceName, string label, bool immortal = false ) : void | ||
instanceName | string | |
label | string | |
immortal | bool | |
return | void |
public GotoAndStopMovie ( string instanceName, int frameNo, bool immortal = false ) : void | ||
instanceName | string | |
frameNo | int | |
immortal | bool | |
return | void |
public GotoAndStopMovie ( string instanceName, string label, bool immortal = false ) : void | ||
instanceName | string | |
label | string | |
immortal | bool | |
return | void |
public Load ( string path, string texturePrefix = "", string fontPrefix = "", float zOffset, float zRate = 1, int renderQueueOffset, Camera camera = null, bool autoUpdate = true, bool>.System.Func |
||
path | string | |
texturePrefix | string | |
fontPrefix | string | |
zOffset | float | |
zRate | float | |
renderQueueOffset | int | |
camera | Camera | |
autoUpdate | bool | |
lwfDataCallback | bool>.System.Func | |
lwfLoadCallback | System.Action |
|
lwfDestroyCallback | System.Action |
|
lwfDataLoader | Func |
|
textureLoader | UnityEngine.Texture2D>.System.Func | |
textureUnloader | System.Action |
|
luaState | object | |
return | bool |
public MoveMovie ( string instanceName, float vx, float vy, bool immortal = false ) : void | ||
instanceName | string | |
vx | float | |
vy | float | |
immortal | bool | |
return | void |
public MoveToMovie ( string instanceName, float vx, float vy, bool immortal = false ) : void | ||
instanceName | string | |
vx | float | |
vy | float | |
immortal | bool | |
return | void |
public NextFrameMovie ( string instanceName, bool immortal = false ) : void | ||
instanceName | string | |
immortal | bool | |
return | void |
public OnSceneGUI ( SceneView sceneView ) : void | ||
sceneView | SceneView | |
return | void |
public PlayMovie ( string instanceName, bool immortal = false ) : void | ||
instanceName | string | |
immortal | bool | |
return | void |
public PrevFrameMovie ( string instanceName, bool immortal = false ) : void | ||
instanceName | string | |
immortal | bool | |
return | void |
public RemoveButtonEventHandler ( string instanceName, System.Action |
||
instanceName | string | |
load | System.Action |
|
unload | System.Action |
|
enterFrame | System.Action |
|
update | System.Action |
|
render | System.Action |
|
press | System.Action |
|
release | System.Action |
|
rollOver | System.Action |
|
rollOut | System.Action |
|
keyPress | int>.System.Action | |
return | void |
public RemoveEventHandler ( string eventName, LWF.Button>.System.Action |
||
eventName | string | |
eventHandler | LWF.Button>.System.Action | |
return | void |
public RemoveMovieEventHandler ( string instanceName, System.Action |
||
instanceName | string | |
load | System.Action |
|
postLoad | System.Action |
|
unload | System.Action |
|
enterFrame | System.Action |
|
update | System.Action |
|
render | System.Action |
|
return | void |
public RotateMovie ( string instanceName, float degree, bool immortal = false ) : void | ||
instanceName | string | |
degree | float | |
immortal | bool | |
return | void |
public RotateToMovie ( string instanceName, float degree, bool immortal = false ) : void | ||
instanceName | string | |
degree | float | |
immortal | bool | |
return | void |
public ScaleForHeight ( int stageHeight ) : void | ||
stageHeight | int | |
return | void |
public ScaleForWidth ( int stageWidth ) : void | ||
stageWidth | int | |
return | void |
public ScaleMovie ( string instanceName, float vx, float vy, bool immortal = false ) : void | ||
instanceName | string | |
vx | float | |
vy | float | |
immortal | bool | |
return | void |
public ScaleToMovie ( string instanceName, float vx, float vy, bool immortal = false ) : void | ||
instanceName | string | |
vx | float | |
vy | float | |
immortal | bool | |
return | void |
public ScreenToLWFPoint ( Vector3 screenPoint ) : Vector3 | ||
screenPoint | Vector3 | |
return | Vector3 |
public SetAlphaMovie ( string instanceName, float v, bool immortal = false ) : void | ||
instanceName | string | |
v | float | |
immortal | bool | |
return | void |
public SetAutoUpdate ( bool autoUpdate ) : void | ||
autoUpdate | bool | |
return | void |
public static SetBitmapFontLoader ( Func |
||
dataLoader | Func |
|
textureLoader | UnityEngine.Texture2D>.System.Func | |
textureUnloader | System.Action |
|
return | void |
public SetButtonEventHandler ( string instanceName, System.Action |
||
instanceName | string | |
load | System.Action |
|
unload | System.Action |
|
enterFrame | System.Action |
|
update | System.Action |
|
render | System.Action |
|
press | System.Action |
|
release | System.Action |
|
rollOver | System.Action |
|
rollOut | System.Action |
|
keyPress | int>.System.Action | |
return | void |
public SetColorTransformMovie ( string instanceName, LWF c, bool immortal = false ) : void | ||
instanceName | string | |
c | LWF | |
immortal | bool | |
return | void |
public SetEventHandler ( string eventName, LWF.Button>.System.Action |
||
eventName | string | |
eventHandler | LWF.Button>.System.Action | |
return | void |
public static SetLoader ( Func |
||
lwfDataLoader | Func |
|
textureLoader | UnityEngine.Texture2D>.System.Func | |
textureUnloader | System.Action |
|
return | void |
public SetMatrixMovie ( string instanceName, LWF matrix, float sx = 1, float sy = 1, float r, bool immortal = false ) : void | ||
instanceName | string | |
matrix | LWF | |
sx | float | |
sy | float | |
r | float | |
immortal | bool | |
return | void |
public SetMovieCommand ( string instanceNames, System.Action |
||
instanceNames | string | |
cmd | System.Action |
|
return | void |
public SetMovieEventHandler ( string instanceName, System.Action |
||
instanceName | string | |
load | System.Action |
|
postLoad | System.Action |
|
unload | System.Action |
|
enterFrame | System.Action |
|
update | System.Action |
|
render | System.Action |
|
return | void |
public SetProgramObjectConstructor ( string programObjectName, System.Func |
||
programObjectName | string | |
programObjectConstructor | System.Func |
|
return | void |
public SetRendererFactoryConstructor ( LWF.UnityRenderer.Factory>.System.Func |
||
c | LWF.UnityRenderer.Factory>.System.Func | |
return | void |
public SetRenderingOffsetMovie ( string instanceName, int rOffset, bool immortal = false ) : void | ||
instanceName | string | |
rOffset | int | |
immortal | bool | |
return | void |
public SetText ( string textName, string text ) : void | ||
textName | string | |
text | string | |
return | void |
public SetText ( string instanceName, string textName, string text ) : void | ||
instanceName | string | |
textName | string | |
text | string | |
return | void |
public SetVisibleMovie ( string instanceName, bool visible, bool immortal = false ) : void | ||
instanceName | string | |
visible | bool | |
immortal | bool | |
return | void |
public StopMovie ( string instanceName, bool immortal = false ) : void | ||
instanceName | string | |
immortal | bool | |
return | void |
public UpdateLWF ( float tick, int pointX = Int32.MinValue, int pointY = Int32.MinValue, bool press = false, bool release = false ) : void | ||
tick | float | |
pointX | int | |
pointY | int | |
press | bool | |
release | bool | |
return | void |
public WorldToLWFPoint ( Vector3 worldPoint ) : Vector3 | ||
worldPoint | Vector3 | |
return | Vector3 |
public LWF.UnityRenderer.Factory factory | ||
return | LWF.UnityRenderer.Factory |
protected System.Collections.Generic.List |
||
return | System.Collections.Generic.List |
protected System.Collections.Generic.List |
||
return | System.Collections.Generic.List |
protected System.Func |
||
return | LWF.UnityRenderer.Factory>.System.Func |