Property | Type | Description | |
---|---|---|---|
Kinase_P2 | GameObject | ||
timeoutMaxInterval | float |
Method | Description | |
---|---|---|
GetObject ( GameObject obj, string newTag ) : void | ||
reset ( ) : void | ||
resetTarget ( ) : void |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
Start ( ) : void | ||
setupNextPhase ( ) : void | ||
setupRestraint ( ) : float | ||
setupVector ( ) : Vector3 |
public GetObject ( GameObject obj, string newTag ) : void | ||
obj | GameObject | |
newTag | string | |
return | void |