Method | Description | |
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init ( string enemyTag, float damage, float duration ) : void |
Method | Description | |
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OnTriggerStay2D ( |
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Start ( ) : void | ||
destroyTimer ( float duration ) : IEnumerator | ||
playAnimation ( float delay ) : IEnumerator |
public init ( string enemyTag, float damage, float duration ) : void | ||
enemyTag | string | |
damage | float | |
duration | float | |
return | void |