Property | Type | Description | |
---|---|---|---|
TO_HIT_ROLL | DiceControllerScript.Roll, | ||
bosses | Dictionary |
||
enemies | Dictionary |
||
weapons | Dictionary |
Method | Description | |
---|---|---|
getBossByName ( int level, string bossName ) : EnemyDefinition | ||
getBossPerLevel ( int level ) : List |
||
getCurrentCharacter ( ) : BattleControllerScript.Player | ||
getEnemiesPerLevel ( int level ) : List |
||
getEnemy ( string enemyName ) : EnemyDefinition | ||
getEnemyByName ( int level, string enemyName ) : EnemyDefinition | ||
getGameState ( ) : GameState | ||
getWeapon ( string weaponName ) : Weapon | ||
getWeaponTypes ( int level ) : List |
||
setCurrentCharacter ( ScoreoidInterface.ScoreoidPlayer scoreoidPlayer ) : void | ||
setGameState ( GameState newGameState ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
CreateEnemies ( ) : void | ||
CreateWeapons ( ) : void | ||
NewEnemy ( string enemyName, Weapon, enemyWeapon, float enemyExpValue, float enemyChangeValue, int enemyHealth, int enemySpeed, int enemyDefense, int enemyLevel, bool bBoss = false ) : void | ||
NewWeapon ( string theName, Weapon, theType, int dmgMod, int spdMod, int defMod, int weaponLevel, DiceControllerScript.Roll, weaponRoll ) : void | ||
OnEnable ( ) : void | ||
Update ( ) : void | ||
Utilities ( ) : UtilitiesScript, |
public getBossByName ( int level, string bossName ) : EnemyDefinition | ||
level | int | |
bossName | string | |
return | EnemyDefinition |
public getCurrentCharacter ( ) : BattleControllerScript.Player | ||
return | BattleControllerScript.Player |
public getEnemiesPerLevel ( int level ) : List |
||
level | int | |
return | List |
public getEnemy ( string enemyName ) : EnemyDefinition | ||
enemyName | string | |
return | EnemyDefinition |
public getEnemyByName ( int level, string enemyName ) : EnemyDefinition | ||
level | int | |
enemyName | string | |
return | EnemyDefinition |
public getWeapon ( string weaponName ) : Weapon | ||
weaponName | string | |
return | Weapon |
public setCurrentCharacter ( ScoreoidInterface.ScoreoidPlayer scoreoidPlayer ) : void | ||
scoreoidPlayer | ScoreoidInterface.ScoreoidPlayer | |
return | void |
public setGameState ( GameState newGameState ) : void | ||
newGameState | GameState | |
return | void |
public static DiceControllerScript.Roll, TO_HIT_ROLL | ||
return | DiceControllerScript.Roll, |