Property | Type | Description | |
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damageDealt | int | ||
foeTag | string | ||
range | int |
Method | Description | |
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AttemptMove ( Move, move ) : bool |
Attempts to execute the specified move. If there is something in the way, will not change position, but will change facing. In FightingEntity, this handles fighting as well as movement.
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Start ( ) : void |
protected AttemptMove ( Move, move ) : bool | ||
move | Move, | The move to execute. |
return | bool |