Property | Type | Description | |
---|---|---|---|
attack | Attack, | ||
dieFunction | passGameObjectDelegate | ||
domain | Transform | ||
health | int | ||
movement | Movement, |
Property | Type | Description | |
---|---|---|---|
controller | CharacterController |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
DomainEntered ( GameObject target ) : void | ||
DomainExited ( GameObject target ) : void | ||
OnControllerColliderHit ( |
||
Update ( ) : void | ||
airMovement ( ) : void | ||
baseAttack ( ) : void | ||
getRandomDestination ( ) : Vector3 | ||
groundedMovement ( ) : void | ||
hitAttack ( ) : void | ||
playerBulletHit ( GameObject shooter ) : void | ||
rangedAttack ( ) : void |
public DomainEntered ( GameObject target ) : void | ||
target | GameObject | |
return | void |
public DomainExited ( GameObject target ) : void | ||
target | GameObject | |
return | void |
public OnControllerColliderHit ( |
||
hit | ||
return | void |
public playerBulletHit ( GameObject shooter ) : void | ||
shooter | GameObject | |
return | void |
protected CharacterController controller | ||
return | CharacterController |
public passGameObjectDelegate dieFunction | ||
return | passGameObjectDelegate |