Method | Description | |
---|---|---|
ChangeRunePosition ( int oldPosition, int newPosition ) : bool | ||
DeckSelection ( ) : UnityEngine | ||
PlaceRuneInHand ( Rune, rune, int position ) : bool | ||
RemoveRuneFromHand ( int position ) : bool |
public ChangeRunePosition ( int oldPosition, int newPosition ) : bool | ||
oldPosition | int | |
newPosition | int | |
return | bool |
public PlaceRuneInHand ( Rune, rune, int position ) : bool | ||
rune | Rune, | |
position | int | |
return | bool |
public RemoveRuneFromHand ( int position ) : bool | ||
position | int | |
return | bool |