Property | Type | Description | |
---|---|---|---|
ID | int | ||
inPursuit | bool | ||
isEating | bool | ||
isSeeking | bool | ||
timeToDie | bool |
Property | Type | Description | |
---|---|---|---|
agent | NavMeshAgent | ||
destPoint | int | ||
points | Transform[] |
Method | Description | |
---|---|---|
GotoNextPoint ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
SetUpPointArrays ( GameObject objects ) : Transform[] | ||
_join ( Transform x, Transform y ) : Transform[] |
protected SetUpPointArrays ( GameObject objects ) : Transform[] | ||
objects | GameObject | |
return | Transform[] |
protected _join ( Transform x, Transform y ) : Transform[] | ||
x | Transform | |
y | Transform | |
return | Transform[] |