Property | Type | Description | |
---|---|---|---|
_collHit | AudioCustom, | ||
_hitSurface | AudioCustom, | ||
_move | AudioCustom, | ||
accel | float | ||
accelMult | float | ||
airControl | float | ||
curSpeed | float | ||
dust | GameObject | ||
maxSpeed | float | ||
numPegs | int | ||
origAngle | float | ||
pegObject | GameObject | ||
pegOffset | float |
Property | Type | Description | |
---|---|---|---|
lastGroundedTo | Collision2D | ||
timeSinceGrounded | float |
Method | Description | |
---|---|---|
Accel ( ) : float | ||
AngularVelocityToCurSpeed ( ) : float | ||
CurSpeedToAngularVelocity ( ) : float | ||
GetPegOffset ( CollidingObject, obj ) : float | ||
OnCollisionEnter2D ( Collision2D coll ) : void | ||
OnCollisionStay2D ( Collision2D coll ) : void | ||
OnTriggerEnter2D ( |
||
OnTriggerExit2D ( |
||
PhysicsUpdate ( ) : void | ||
PhysicsUpdateAttached ( ) : void | ||
PhysicsUpdateMoving ( bool overrideCurspeed = true ) : void | ||
PhysicsUpdateNotMoving ( ) : void | ||
Start ( ) : void |
public GetPegOffset ( CollidingObject, obj ) : float | ||
obj | CollidingObject, | |
return | float |
public OnCollisionEnter2D ( Collision2D coll ) : void | ||
coll | Collision2D | |
return | void |
public OnCollisionStay2D ( Collision2D coll ) : void | ||
coll | Collision2D | |
return | void |
public OnTriggerEnter2D ( |
||
coll | ||
return | void |
public OnTriggerExit2D ( |
||
coll | ||
return | void |
public PhysicsUpdateMoving ( bool overrideCurspeed = true ) : void | ||
overrideCurspeed | bool | |
return | void |