Method | Description | |
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ClassDiagramEditor ( ) : System.Collections | ||
loadTexture ( string relativePath ) : |
Method | Description | |
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GetNullDiagramRootMessage ( ) : string | ||
OnGUIimpl ( ) : void | ||
getDiagramRoot ( GameObject activeGameObject ) : DiagramRoot, |
Method | Description | |
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Create ( ) : void | ||
DrawAnchor ( Vector2 destAnchorPos, float angle, |
||
DrawTypeField ( Rect rect, string type ) : string | ||
GetAnchorPos ( Vector2 pointA, Rect wr2 ) : Vector2 | ||
GetDestAnchorTex ( ) : |
||
GetSrcAnchorTex ( ) : |
||
calcPosition ( Vector2 topLeft, Vector2 bottomRight, Vector2 pointA ) : float | ||
changeModeDraw ( ) : void | ||
changeModeRef ( ClassNode clazz, int refType ) : void | ||
drawLine ( Rect wr, Rect wr2, Color color, bool mouse, |
||
drawWindow ( int id ) : void | ||
init ( ) : void |
public ClassDiagramEditor ( ) : System.Collections | ||
return | System.Collections |
protected GetNullDiagramRootMessage ( ) : string | ||
return | string |
protected getDiagramRoot ( GameObject activeGameObject ) : DiagramRoot, | ||
activeGameObject | GameObject | |
return | DiagramRoot, |
public static loadTexture ( string relativePath ) : |
||
relativePath | string | |
return |