C# Class CameraScript, WaitingForHorus

Inheritance: MonoBehaviour
Exibir arquivo Open project: merveilles/WaitingForHorus Class Usage Examples

Public Properties

Property Type Description
BarrelFirstPersonOffsetTransform Transform
CrosshairSmoothingSpeed float
ExteriorViewOffset Vector3
HackDisableShadowsObjects GameObject[]
HasSmoothedRotation bool
InteriorViewOffset Vector3
ObjectsToHideInFirstPerson GameObject[]
UsesRaycastCrosshair bool
ZoomedFieldOfViewRatio float
collisionRadius float
crosshair Texture2D
minDistance float
player PlayerScript
smoothing float

Private Properties

Property Type Description
ReceiveExteriorViewOptionChanged void
ReceiveFOVChanged void
UpdateCameraObjectVisibiliy void

Public Methods

Method Description
AddGunShotImpulse ( float amount ) : void
AddYSpringImpulse ( float impulse ) : void
AdjustCameraFOVInstantly ( ) : void
Awake ( ) : void
CalculateGunShotImpulse ( float amount ) : Vector3
FixedUpdate ( ) : void
GetCrosshairPosition ( ) : Vector2
GetTargetPosition ( ) : Vector3
LateUpdate ( ) : void
OnDestroy ( ) : void
OnGUI ( ) : void
Render ( float size, Color color ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
ReceiveExteriorViewOptionChanged ( bool newIsExterior ) : void
ReceiveFOVChanged ( float fov ) : void
UpdateCameraObjectVisibiliy ( ) : void

Method Details

AddGunShotImpulse() public method

public AddGunShotImpulse ( float amount ) : void
amount float
return void

AddYSpringImpulse() public method

public AddYSpringImpulse ( float impulse ) : void
impulse float
return void

AdjustCameraFOVInstantly() public method

public AdjustCameraFOVInstantly ( ) : void
return void

Awake() public method

public Awake ( ) : void
return void

CalculateGunShotImpulse() public method

public CalculateGunShotImpulse ( float amount ) : Vector3
amount float
return Vector3

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

GetCrosshairPosition() public method

public GetCrosshairPosition ( ) : Vector2
return Vector2

GetTargetPosition() public method

public GetTargetPosition ( ) : Vector3
return Vector3

LateUpdate() public method

public LateUpdate ( ) : void
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnGUI() public method

public OnGUI ( ) : void
return void

Render() public method

public Render ( float size, Color color ) : void
size float
color Color
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

BarrelFirstPersonOffsetTransform public_oe property

public Transform BarrelFirstPersonOffsetTransform
return Transform

CrosshairSmoothingSpeed public_oe property

public float CrosshairSmoothingSpeed
return float

ExteriorViewOffset public_oe property

public Vector3 ExteriorViewOffset
return Vector3

HackDisableShadowsObjects public_oe property

public GameObject[] HackDisableShadowsObjects
return GameObject[]

HasSmoothedRotation public_oe property

public bool HasSmoothedRotation
return bool

InteriorViewOffset public_oe property

public Vector3 InteriorViewOffset
return Vector3

ObjectsToHideInFirstPerson public_oe property

public GameObject[] ObjectsToHideInFirstPerson
return GameObject[]

UsesRaycastCrosshair public_oe property

public bool UsesRaycastCrosshair
return bool

ZoomedFieldOfViewRatio public_oe property

public float ZoomedFieldOfViewRatio
return float

collisionRadius public_oe property

public float collisionRadius
return float

crosshair public_oe property

public Texture2D crosshair
return Texture2D

minDistance public_oe property

public float minDistance
return float

player public_oe property

public PlayerScript player
return PlayerScript

smoothing public_oe property

public float smoothing
return float