Property | Type | Description | |
---|---|---|---|
RotarySprites | string[] | ||
SpriteSet | bool | ||
isOn | bool | ||
isRotarySwitch | bool | ||
maxstate | int | ||
spriteOff | string | ||
spriteOn | string | ||
state | int | ||
trigger | string | ||
triggerX | int | ||
triggerY | int |
Method | Description | |
---|---|---|
Activate ( ) : bool | ||
ActivateByObject ( GameObject ObjectUsed ) : bool | ||
LookAt ( ) : bool | ||
UseObjectOnVerb_World ( ) : string | ||
setRotarySprite ( int index ) : void | ||
setSprite ( string SpriteName ) : void | ||
use ( ) : bool |
Method | Description | |
---|---|---|
Start ( ) : void |
public ActivateByObject ( GameObject ObjectUsed ) : bool | ||
ObjectUsed | GameObject | |
return | bool |
public setSprite ( string SpriteName ) : void | ||
SpriteName | string | |
return | void |