C# Class BulletScript, WaitingForHorus

Inheritance: MonoBehaviour
Exibir arquivo Open project: merveilles/WaitingForHorus Class Usage Examples

Public Properties

Property Type Description
TrailAlpha float
accelerationSpeed float
areaOfEffect float
bulletCasingPrefab GameObject
homing float
layerMask LayerMask
lifetime float
recoil float
skinWidth float
speed float
target Transform

Public Methods

Method Description
Collide ( Transform trans, Vector3 point, Vector3 normal ) : void
DoRecoil ( Vector3 point, bool playerWasHit ) : void
FixedUpdate ( ) : void
OnCollisionEnter ( Collision collision ) : void
OnCollisionStay ( Collision collision ) : void
uLink_OnNetworkInstantiate ( uLink info ) : void

Private Methods

Method Description
DoDamageTo ( Transform t, Vector3 point ) : bool

Method Details

Collide() public method

public Collide ( Transform trans, Vector3 point, Vector3 normal ) : void
trans Transform
point Vector3
normal Vector3
return void

DoRecoil() public method

public DoRecoil ( Vector3 point, bool playerWasHit ) : void
point Vector3
playerWasHit bool
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

OnCollisionEnter() public method

public OnCollisionEnter ( Collision collision ) : void
collision Collision
return void

OnCollisionStay() public method

public OnCollisionStay ( Collision collision ) : void
collision Collision
return void

uLink_OnNetworkInstantiate() public method

public uLink_OnNetworkInstantiate ( uLink info ) : void
info uLink
return void

Property Details

TrailAlpha public_oe property

public float TrailAlpha
return float

accelerationSpeed public_oe property

public float accelerationSpeed
return float

areaOfEffect public_oe property

public float areaOfEffect
return float

bulletCasingPrefab public_oe property

public GameObject bulletCasingPrefab
return GameObject

homing public_oe property

public float homing
return float

layerMask public_oe property

public LayerMask layerMask
return LayerMask

lifetime public_oe property

public float lifetime
return float

recoil public_oe property

public float recoil
return float

skinWidth public_oe property

public float skinWidth
return float

speed public_oe property

public float speed
return float

target public_oe property

public Transform target
return Transform