Property | Type | Description | |
---|---|---|---|
CharginTemplate | GameObject | ||
PlayerShot | bool |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
DetectCollisions ( ) : void | ||
OnHit ( Shooting, shooting, Enemy, enemy, Vector3 contactPoint ) : void |
Method | Description | |
---|---|---|
ClosestPointOnRay ( Ray ray, Vector3 point ) : Vector3 |
protected OnHit ( Shooting, shooting, Enemy, enemy, Vector3 contactPoint ) : void | ||
shooting | Shooting, | |
enemy | Enemy, | |
contactPoint | Vector3 | |
return | void |