C# (CSharp) geek.GameEngine.Visuals Namespace

Classes

Name Description
Counter The quantity indicator. Can be used to display number of lives, powerups, etc.
DynamicGameText
DynamicObject A class representing an object that can move, rotate, scale and change transparency.
FauxObject An object that is used as a stub for real graphic objects (used to prototype games).
GameObject The class that describes all active objects in the game that move, animate and interact with the user.
GameScene The base class that serves as a root for all visual objects on the scene, allowing scrolling and more.
GameText The class representing the text drawable on screen.
InteractableObject The class that defines an object that can test for collisions and UI interaction.
ParticleSystem The class that manages a swarm of particles.
VisualObjectBase