Name |
Description |
Counter |
The quantity indicator. Can be used to display number of lives, powerups, etc. |
DynamicGameText |
|
DynamicObject |
A class representing an object that can move, rotate, scale and change transparency. |
FauxObject |
An object that is used as a stub for real graphic objects (used to prototype games). |
GameObject |
The class that describes all active objects in the game that move, animate and interact with the user. |
GameScene |
The base class that serves as a root for all visual objects on the scene, allowing scrolling and more. |
GameText |
The class representing the text drawable on screen. |
InteractableObject |
The class that defines an object that can test for collisions and UI interaction. |
ParticleSystem |
The class that manages a swarm of particles. |
VisualObjectBase |
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