Name |
Description |
Listener |
The audio listener is the point in the scene from where all the sounds are heard |
Music |
Music defines a big sound played using streaming, so usually what we call a music :) |
Sound |
Regular sound that can be played in the audio environment |
SoundBuffer |
Storage for audio samples defining a sound |
SoundBufferRecorder |
Specialized SoundRecorder which saves the captured audio data into a sound buffer |
SoundRecorder |
SoundRecorder is an interface for capturing sound data, it is meant to be used as a base class |
SoundStream |
SoundStream is a streamed sound, ie. samples are acquired while the sound is playing. Use it for big sounds that would require hundreds of MB in memory (see Music), or for streaming sound from the network |
SoundStream.Chunk |
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