C# (CSharp) SFML.Audio Namespace

Classes

Name Description
Listener The audio listener is the point in the scene from where all the sounds are heard
Music Music defines a big sound played using streaming, so usually what we call a music :)
Sound Regular sound that can be played in the audio environment
SoundBuffer Storage for audio samples defining a sound
SoundBufferRecorder Specialized SoundRecorder which saves the captured audio data into a sound buffer
SoundRecorder SoundRecorder is an interface for capturing sound data, it is meant to be used as a base class
SoundStream SoundStream is a streamed sound, ie. samples are acquired while the sound is playing. Use it for big sounds that would require hundreds of MB in memory (see Music), or for streaming sound from the network
SoundStream.Chunk