C# (CSharp) Nez3D Namespace

Classes

Name Description
Model3D Model3D represents a normal 3D Model but it is rendered by a standard Nez Camera on the same plane as all the 2D sprites. For this reason, the Model is inflated by a scale of 80 by default. This keeps the Model at approximately the same scale as 2D sprites. You can adjust this via the Vector3s present in this class (which replace the 2D Transform) and the 3D Camera fields (which are all suffixed with "3D").