C# (CSharp) Nez.TextureAtlasGenerator Namespace

Classes

Name Description
TextureAtlasContent Build-time type used to hold the output data from the SpriteSheetProcessor. This is serialized into XNB format, then at runtime, the ContentManager loads the data into a SpriteSheet object.
TextureAtlasPacker Helper for arranging many small sprites into a single larger sheet.
TextureAtlasPacker.ArrangedSprite Internal helper class keeps track of a sprite while it is being arranged.