Name | Description |
---|---|
TextureAtlasContent | Build-time type used to hold the output data from the SpriteSheetProcessor. This is serialized into XNB format, then at runtime, the ContentManager loads the data into a SpriteSheet object. |
TextureAtlasPacker | Helper for arranging many small sprites into a single larger sheet. |
TextureAtlasPacker.ArrangedSprite | Internal helper class keeps track of a sprite while it is being arranged. |