C# (CSharp) GIProbesDebugger Namespace

Nested Namespaces

GIProbesDebugger.Properties

Classes

Name Description
Camera The Camera class doesn't wrap any DirectX component per-se but helps a lot to handle basic displacement and projections NOTES : _ The projection float4x4 is Left Handed _ The Local2World float4x4 is left handed (all other matrices in Nuaj are right handed !) A typical camera float4x4 looks like this : Y (Up) ^ | Z (At) | / | / | / |/ o---------> X (Right)
CameraManipulator This is a little camera manipulator helper that you can bind to a control Use left button to rotate, middle to pan and right/wheel to zoom Use Shift to switch to "Unreal Editor first person mode"
DebuggerForm
DebuggerForm.CB_Main
DebuggerForm.Pixel
DebuggerForm.SB_EmissiveSurface
DebuggerForm.SB_Sample
PanelOutput
Program