GIProbesDebugger.Properties |
Name | Description |
---|---|
Camera | The Camera class doesn't wrap any DirectX component per-se but helps a lot to handle basic displacement and projections NOTES : _ The projection float4x4 is Left Handed _ The Local2World float4x4 is left handed (all other matrices in Nuaj are right handed !) A typical camera float4x4 looks like this : Y (Up) ^ | Z (At) | / | / | / |/ o---------> X (Right) |
CameraManipulator | This is a little camera manipulator helper that you can bind to a control Use left button to rotate, middle to pan and right/wheel to zoom Use Shift to switch to "Unreal Editor first person mode" |
DebuggerForm | |
DebuggerForm.CB_Main | |
DebuggerForm.Pixel | |
DebuggerForm.SB_EmissiveSurface | |
DebuggerForm.SB_Sample | |
PanelOutput | |
Program |