CSL_Traffic.AI |
CSL_Traffic.UI |
Name | Description |
---|---|
CarAIExtensions | |
CustomBusAI | |
CustomCarAI | |
CustomCargoTruckAI | |
CustomCitizenAI | |
CustomFireTruckAI | |
CustomGarbageTruckAI | |
CustomHearseAI | |
CustomPassengerCarAI | |
CustomTransportLineAI | |
DefaultPathFind | This is the (almost) vanilla code found in the PathFind default class. What is changed: 1. IExtendedPathFind implementation 2. private -> protected 3. CalculatePath signature (uint unit, bool skipQueue, ExtendedVehicleType vehicleType) |
DefaultPathFind.BufferItem | |
ExtendedPathFindFacade | |
LaneManager | |
LaneSerializationBinder | |
LaneSerializer | |
Logger | |
PathFindHook | |
PathManagerExtensions | |
PathManagerHook | |
RoadCustomizerTool | |
RoadCustomizerTool.NodeLaneMarker | |
RoadCustomizerTool.Segment | |
RoadCustomizerTool.SegmentLaneMarker | |
TPPPathFind | |
TPPPathFind.BufferItem | |
TrafficMod | |
VehicleInfoExtensions |