Name |
Description |
BoolProperty |
A Boolean Property. |
ByteProperty |
A Byte Property. |
Class |
An UnrealScript class definition. |
Class.Dependency |
A dependency of the Class. |
ClassProperty |
A class Property through a Reference. |
Const |
A constant value. |
Enum |
|
FloatProperty |
A Single Property. |
Function |
|
IntProperty |
An Int32 Property. |
Level |
A level. |
LevelSummary |
|
NameProperty |
A name Property. |
Object |
The root class of all Unreal objects. This is composed of a header and a data component that may not be loaded yet. |
ObjectProperty |
An object Reference Property. |
ObjectWithAttributes |
|
ObjectWithAttributes.FieldsReader |
|
Polys |
|
Polys.Polygon |
|
Polys.PolygonListReader |
|
Property |
A property object, which can be either a field of a type, a function argument, or a function return type. |
Property.PropertyFlagProcessor |
|
RootObject |
The absolute root of an Unreal object hierarchy. |
SourceObject |
An object that's related to source code. |
SourceObject.StatementListReader |
|
StateFrame |
|
Statement |
Root class of the statements. |
Statement.Binary |
|
Statement.Branch |
|
Statement.BranchIfFalse |
|
Statement.Literal |
|
Statement.LiteralInt |
|
Statement.LiteralIntByte |
|
Statement.LiteralString |
|
Statement.LiteralStringAsciiz |
|
Statement.LogicalAnd |
|
Statement.LogicalAnd.ElseBranchReader |
|
Statement.NoArguments |
|
Statement.Trinary |
|
Statement.Unary |
|
Statement.UnaryReference |
|
StrProperty |
A String Property. |
Struct |
|
StructProperty |
A structure Reference Property. |
TextBuffer |
A text buffer object. |