C# (CSharp) geek.GameEngine.Utils 네임스페이스

클래스들

이름 설명
JitteryValue A structure that represents a value and jitter around it.
JitteryVector2 A structure that represents a value and jitter around it.
Timeline A class that can execute events at given points of time.
Timeline.TimelineRecord
Tweener A tween state control for storing the state of an interpolation.