C# (CSharp) TextureLoaders 네임스페이스

클래스들

이름 설명
ImageDDS Expects the presence of a valid OpenGL Context and Texture Compression Extensions (GL 1.5) and Cube Maps (GL 1.3). You will get what you give. No automatic Mipmap generation or automatic compression is done. (both bad quality) Textures are never rescaled or checked if Power of 2, but you should make the Width and Height a multiple of 4 because DXTn uses 4x4 blocks. (Image displays correctly but runs extremely slow with non-power-of-two Textures on FX5600, Cache misses?) CubeMap support is experimental and the file must specify all 6 faces to work at all.
TextureLoaderParameters The parameters in this class have only effect on the following Texture loads.