ScreenManagement.Screens |
이름 | 설명 |
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GameScreen | A screen is a single layer that has update and draw logic, and which can be combined with other layers to build up a complex menu system. For instance the main menu, the options menu, the "are you sure you want to quit" message box, and the main game itself are all implemented as screens. |
InputState | Helper for reading input from keyboard and gamepad. This class tracks both the current and previous state of both input devices, and implements query methods for high level input actions such as "move up through the menu" or "pause the game". |
ScreenManager |