C# (CSharp) Ovr 네임스페이스

클래스들

이름 설명
AndroidGLESConfig Contains OpenGL ES-specific rendering information.
D3D10Config Contains D3D10-specific rendering information.
D3D10TextureData Contains D3D10-specific texture information
D3D11Config Contains D3D11-specific rendering information.
D3D11TextureData Contains D3D11-specific texture information
D3D9Config Contains D3D9-specific rendering information.
D3D9TextureData Contains D3D9-specific texture information
DistortionMesh Describes a full set of distortion mesh data, filled in by ovrHmd_CreateDistortionMesh. Contents of this data structure, if not null, should be freed by ovrHmd_DestroyDistortionMesh.
DistortionMesh_Raw
DistortionVertex
EyeRenderDesc
FovPort
FrameTiming
FrameTiming_Raw
GLTextureData Contains OpenGL-specific texture information
HSWDisplayState
Hmd Provides an interface to a CAPI HMD object. The ovrHmd instance is normally created by ovrHmd::Create, after which its other methods can be called. The typical process would involve calling: Setup: - Initialize() to initialize the OVR SDK. - Construct Hmd to create an ovrHmd. - Use hmd members and ovrHmd_GetFovTextureSize() to determine graphics configuration. - ConfigureTracking() to configure and initialize tracking. - ConfigureRendering() to setup graphics for SDK rendering, which is the preferred approach. - Please refer to "Client Distortion Rendering" below if you prefer to do that instead. - If ovrHmdCap_ExtendDesktop is not set, use ovrHmd_AttachToWindow to associate the window with an Hmd. - Allocate render textures as needed. Game Loop: - Call ovrHmd_BeginFrame() to get frame timing and orientation information. - Render each eye in between, using ovrHmd_GetEyePoses or ovrHmd_GetHmdPosePerEye to get the predicted hmd pose and each eye pose. - Call ovrHmd_EndFrame() to render distorted textures to the back buffer and present them on the Hmd. Shutdown: - Dispose the Hmd to release the ovrHmd. - ovr_Shutdown() to shutdown the OVR SDK.
HmdDesc This is a complete descriptor of the HMD.
HmdDesc_Raw
Matrix4f
Matrix4f_Raw
OpenGLLinuxConfig Contains OpenGL-specific rendering information for Linux.
OpenGLWindowsConfig Contains OpenGL-specific rendering information for Windows.
PoseStatef
Posef
Quatf
Recti
RenderAPIConfig Contains platform-specific information for rendering.
RenderAPIConfigHeader
RenderAPIConfig_Raw
SensorData Specifies a reading we can query from the sensor.
Sizei
Texture Contains platform-specific information for rendering.
TextureHeader
Texture_Raw
TrackingState
Vector2f
Vector2i
Vector3f