메소드 | 설명 | |
---|---|---|
ProcessBackupAndCleanInstall ( string path, IAbsoluteDirectoryPath gamePath, IAbsoluteDirectoryPath uconfig, IAbsoluteDirectoryPath uconfigPath ) : void | ||
TryUserconfigClean ( string path, IAbsoluteDirectoryPath gamePath, IAbsoluteDirectoryPath uconfig, IAbsoluteDirectoryPath uconfigPath ) : void |
메소드 | 설명 | |
---|---|---|
BackupExistingUserconfig ( string uconfigPath ) : void | ||
TryUserconfigDirectoryOverwrite ( IAbsoluteDirectoryPath path, IAbsoluteDirectoryPath uconfigPath ) : void | ||
TryUserconfigUnpackOverwrite ( IAbsoluteFilePath path, IAbsoluteDirectoryPath gamePath ) : void |
public ProcessBackupAndCleanInstall ( string path, IAbsoluteDirectoryPath gamePath, IAbsoluteDirectoryPath uconfig, IAbsoluteDirectoryPath uconfigPath ) : void | ||
path | string | |
gamePath | IAbsoluteDirectoryPath | |
uconfig | IAbsoluteDirectoryPath | |
uconfigPath | IAbsoluteDirectoryPath | |
리턴 | void |
public TryUserconfigClean ( string path, IAbsoluteDirectoryPath gamePath, IAbsoluteDirectoryPath uconfig, IAbsoluteDirectoryPath uconfigPath ) : void | ||
path | string | |
gamePath | IAbsoluteDirectoryPath | |
uconfig | IAbsoluteDirectoryPath | |
uconfigPath | IAbsoluteDirectoryPath | |
리턴 | void |