메소드 | 설명 | |
---|---|---|
Dispose ( ) : void | ||
HandleGameContentsWhenNeeded ( IReadOnlyCollection |
||
Initialize ( ) : System.Threading.Tasks.Task | ||
SetupGameStuff ( IDbContextLocator locator, IDbContextFactory factory, INetworkContentSyncer networkContentSyncer, IGameLocker gameLocker, IStateHandler stateHandler, IAssemblyService ass ) : System |
메소드 | 설명 | |
---|---|---|
GetMigrations ( ) : List |
||
HandleGameContentsWhenNeededIndividualLock ( ) : System.Threading.Tasks.Task | ||
HandleMissingGames ( IGameContext gc ) : System.Threading.Tasks.Task | ||
Migrate ( ) : System.Threading.Tasks.Task | ||
OnElapsed ( ) : System.Threading.Tasks.Task | ||
SynchronizeCollections ( IReadOnlyCollection |
||
TryLock ( System.Guid id ) : Task |
public HandleGameContentsWhenNeeded ( IReadOnlyCollection |
||
gameIds | IReadOnlyCollection |
|
query | ||
리턴 | System.Threading.Tasks.Task |
public Initialize ( ) : System.Threading.Tasks.Task | ||
리턴 | System.Threading.Tasks.Task |
public SetupGameStuff ( IDbContextLocator locator, IDbContextFactory factory, INetworkContentSyncer networkContentSyncer, IGameLocker gameLocker, IStateHandler stateHandler, IAssemblyService ass ) : System | ||
locator | IDbContextLocator | |
factory | IDbContextFactory | |
networkContentSyncer | INetworkContentSyncer | |
gameLocker | IGameLocker | |
stateHandler | IStateHandler | |
ass | IAssemblyService | |
리턴 | System |