메소드 | 설명 | |
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Instance ( int cooldown, int arms, float offsetIncrement = 1, int projectileIndex ) : |
메소드 | 설명 | |
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TickCore ( |
메소드 | 설명 | |
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InfiniteSpiralAttack ( int cooldown, int arms, float offsetIncrement, int projectileIndex ) : System |
public static Instance ( int cooldown, int arms, float offsetIncrement = 1, int projectileIndex ) : |
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cooldown | int | |
arms | int | |
offsetIncrement | float | |
projectileIndex | int | |
리턴 |
protected TickCore ( |
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time | ||
리턴 | bool |