프로퍼티 | 타입 | 설명 | |
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isClockwise | bool | ||
style | PGraphics.PStyle |
메소드 | 설명 | |
---|---|---|
PShape ( ShapeType type = ShapeType.NONE ) : UnityEditor | ||
apply ( |
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applyMesh ( |
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beginShape ( ShapeType type, bool isClockwise = true ) : void | ||
beginShape ( int type, bool isClockwise = true ) : void | ||
createEllipse ( float x, float y, float w, float h ) : |
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createQuad ( float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 ) : |
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createRect ( float x, float y, float w, float h ) : |
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disableStyle ( ) : void | ||
enableStyle ( ) : void | ||
endShape ( CloseType closeType = CloseType.NONE ) : void | ||
endShape ( int closeType ) : void | ||
fill ( |
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fill ( int gray, int alpha = 255 ) : void | ||
fill ( int r, int g, int b, int a = 255 ) : void | ||
noFill ( ) : void | ||
noTint ( ) : void | ||
recalc ( |
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saveAssetDB ( |
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setFill ( |
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setFill ( bool isFill ) : void | ||
setFill ( int gray, int alpha = 255 ) : void | ||
setFill ( int r, int g, int b, int a = 255 ) : void | ||
setTint ( |
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setTint ( bool isTint ) : void | ||
setTint ( int gray, int alpha = 255 ) : void | ||
setTint ( int r, int g, int b, int a = 255 ) : void | ||
tint ( |
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tint ( int gray, int alpha = 255 ) : void | ||
tint ( int r, int g, int b, int a = 255 ) : void | ||
vertex ( float x, float y, float z = 0.0f ) : void | ||
vertex ( float x, float y, float u, float v ) : void | ||
vertex ( float x, float y, float z, float u, float v ) : void |
public PShape ( ShapeType type = ShapeType.NONE ) : UnityEditor | ||
type | ShapeType | |
리턴 | UnityEditor |
public apply ( |
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gameObject | ||
리턴 | void |
public applyMesh ( |
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gameObject | ||
리턴 | void |
public beginShape ( ShapeType type, bool isClockwise = true ) : void | ||
type | ShapeType | |
isClockwise | bool | |
리턴 | void |
public beginShape ( int type, bool isClockwise = true ) : void | ||
type | int | |
isClockwise | bool | |
리턴 | void |
public createEllipse ( float x, float y, float w, float h ) : |
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x | float | |
y | float | |
w | float | |
h | float | |
리턴 |
public createQuad ( float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4 ) : |
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x1 | float | |
y1 | float | |
x2 | float | |
y2 | float | |
x3 | float | |
y3 | float | |
x4 | float | |
y4 | float | |
리턴 |
public createRect ( float x, float y, float w, float h ) : |
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x | float | |
y | float | |
w | float | |
h | float | |
리턴 |
public endShape ( CloseType closeType = CloseType.NONE ) : void | ||
closeType | CloseType | |
리턴 | void |
public fill ( int r, int g, int b, int a = 255 ) : void | ||
r | int | |
g | int | |
b | int | |
a | int | |
리턴 | void |
public setFill ( int r, int g, int b, int a = 255 ) : void | ||
r | int | |
g | int | |
b | int | |
a | int | |
리턴 | void |
public setTint ( int r, int g, int b, int a = 255 ) : void | ||
r | int | |
g | int | |
b | int | |
a | int | |
리턴 | void |
public tint ( int r, int g, int b, int a = 255 ) : void | ||
r | int | |
g | int | |
b | int | |
a | int | |
리턴 | void |
public vertex ( float x, float y, float z = 0.0f ) : void | ||
x | float | |
y | float | |
z | float | |
리턴 | void |
public vertex ( float x, float y, float u, float v ) : void | ||
x | float | |
y | float | |
u | float | |
v | float | |
리턴 | void |
public vertex ( float x, float y, float z, float u, float v ) : void | ||
x | float | |
y | float | |
z | float | |
u | float | |
v | float | |
리턴 | void |