프로퍼티 | 타입 | 설명 | |
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customData | System.Object | ||
path | string | ||
pixels | UnityEngine.Color32[] | ||
texture | |||
width | int |
메소드 | 설명 | |
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clear ( |
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create ( int width, int height, TextureFormat texFormat = TextureFormat.ARGB32 ) : void | ||
get ( float x, float y ) : |
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load ( PGraphics g, string path ) : void | ||
loadPixels ( ) : bool | ||
set ( |
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set ( |
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set ( float x, float y, |
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updatePixels ( ) : void |
메소드 | 설명 | |
---|---|---|
loadFromLocalFile ( string path ) : bool | ||
loadFromResources ( PGraphics g, string path ) : bool | ||
loadFromURL ( string url ) : IEnumerator |
public create ( int width, int height, TextureFormat texFormat = TextureFormat.ARGB32 ) : void | ||
width | int | |
height | int | |
texFormat | TextureFormat | |
리턴 | void |
public set ( float x, float y, |
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x | float | |
y | float | |
col | ||
isApply | bool | |
리턴 | void |