C# 클래스 uFrame.Actions.Vector3Library

파일 보기 프로젝트 열기: InvertGames/uFrame.ECS

공개 메소드들

메소드 설명
Add ( Vector3 a, Vector3 b ) : Vector3
Multiply ( Vector3 a, float b ) : Vector3
Subtract ( Vector3 a, Vector3 b ) : Vector3

비공개 메소드들

메소드 설명
Create ( float x, float y, float z ) : Vector3
GetIndices ( Vector3 vector, float &x, float &y, float &z ) : void
GetX ( Vector3 vector ) : float
GetY ( Vector3 vector ) : float
GetZ ( Vector3 vector ) : float
Translate ( uFrame.ECS.EcsComponent component, float x, float y, float z ) : void
TranslateWithTime ( uFrame.ECS.EcsComponent component, Vector3 direction ) : void

메소드 상세

Add() 공개 정적인 메소드

public static Add ( Vector3 a, Vector3 b ) : Vector3
a UnityEngine.Vector3
b UnityEngine.Vector3
리턴 UnityEngine.Vector3

Multiply() 공개 정적인 메소드

public static Multiply ( Vector3 a, float b ) : Vector3
a UnityEngine.Vector3
b float
리턴 UnityEngine.Vector3

Subtract() 공개 정적인 메소드

public static Subtract ( Vector3 a, Vector3 b ) : Vector3
a UnityEngine.Vector3
b UnityEngine.Vector3
리턴 UnityEngine.Vector3