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Draw ( Graphics g ) : void | ||
Main ( ) : System | ||
UpdateGame ( ) : void |
메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Clean up any resources being used.
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Form1_KeyDown ( object sender, KeyEventArgs e ) : void | ||
Form1_KeyUp ( object sender, KeyEventArgs e ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
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Main_MouseClick ( object sender, MouseEventArgs e ) : void | ||
timer1_Tick ( object sender, EventArgs e ) : void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
리턴 | void |