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설명 |
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Dispose ( ) : void |
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arcToBezier ( Point2d points, Point2d center, float rx, float ry, float startAngle, float sweepAngle ) : int |
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bezier4P ( Point2d pt1, Point2d pt2, Point2d pt3, Point2d pt4, Point2d ctrpt1, Point2d ctrpt2 ) : void |
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bsplinesToBeziers ( Point2d points, int n, Point2d ctlpts, bool closed ) : int |
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cubicSplineToBezier ( int n, Point2d knots, Vector2d knotvs, int i, Point2d points ) : void |
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cubicSplines ( int n, Point2d knots, Vector2d knotvs ) : bool |
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cubicSplines ( int n, Point2d knots, Vector2d knotvs, int flag ) : bool |
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cubicSplines ( int n, Point2d knots, Vector2d knotvs, int flag, float tension ) : bool |
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ellipse90ToBezier ( Point2d frompt, Point2d topt, Point2d ctrpt1, Point2d ctrpt2 ) : void |
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ellipseToBezier ( Point2d points, Point2d center, float rx, float ry ) : void |
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fitBezier ( Point2d pts, float t, Point2d fitpt ) : void |
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fitCubicSpline ( int n, Point2d knots, Vector2d knotvs, int i, float t, Point2d fitpt ) : void |
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insectTwoCircles ( Point2d pt1, Point2d pt2, Point2d c1, float r1, Point2d c2, float r2 ) : int |
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mgcurv ( ) : System |
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roundRectToBeziers ( Point2d points, Box2d rect, float rx, float ry ) : void |
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splitBezier ( Point2d pts, float t, Point2d pts1, Point2d pts2 ) : void |
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