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설명 |
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Box2d ( ) : System |
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Box2d ( Box2d src ) : System |
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Box2d ( Box2d src, bool normal ) : System |
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Box2d ( Point2d pnt1, Point2d pnt2 ) : System |
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Box2d ( Point2d pnt1, Point2d pnt2, Point2d pnt3, Point2d pnt4 ) : System |
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Box2d ( Point2d center, float width, float height ) : System |
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Box2d ( RECT_2D rc ) : System |
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Box2d ( RECT_2D rc, bool normal ) : System |
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Box2d ( float width, float height ) : System |
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Box2d ( float l, float t, float r, float b ) : System |
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Box2d ( float l, float t, float r, float b, bool normal ) : System |
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Box2d ( int count, Point2d points ) : System |
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Box2d ( int l, int t, int r, int b ) : System |
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Box2d ( int l, int t, int r, int b, bool normal ) : System |
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Dispose ( ) : void |
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center ( ) : Point2d |
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contains ( Box2d box ) : bool |
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contains ( Box2d box, Tol tol ) : bool |
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contains ( Point2d pt ) : bool |
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contains ( Point2d pt, Tol tol ) : bool |
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deflate ( Box2d box ) : Box2d |
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deflate ( Vector2d vec ) : Box2d |
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deflate ( float d ) : Box2d |
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deflate ( float x, float y ) : Box2d |
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deflate ( float l, float b, float r, float t ) : Box2d |
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empty ( ) : Box2d |
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get ( RECT_2D rc ) : RECT_2D |
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get ( Point2d p1, Point2d p2 ) : void |
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height ( ) : float |
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inflate ( Box2d box ) : Box2d |
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inflate ( Vector2d vec ) : Box2d |
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inflate ( float d ) : Box2d |
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inflate ( float x, float y ) : Box2d |
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inflate ( float l, float b, float r, float t ) : Box2d |
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intersectWith ( Box2d box ) : Box2d |
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intersectWith ( Box2d r1, Box2d r2 ) : Box2d |
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isEmpty ( ) : bool |
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isEmpty ( Tol tol ) : bool |
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isEmpty ( Tol tol, bool useOr ) : bool |
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isEmptyMinus ( ) : bool |
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isEmptyMinus ( Tol tol ) : bool |
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isEqualTo ( Box2d box ) : bool |
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isEqualTo ( Box2d box, Tol tol ) : bool |
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isIntersect ( Box2d box ) : bool |
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isNormalized ( ) : bool |
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isNull ( ) : bool |
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kIdentity ( ) : Box2d |
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leftBottom ( ) : Point2d |
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leftTop ( ) : Point2d |
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normalize ( ) : Box2d |
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offset ( Box2d box ) : Box2d |
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offset ( Vector2d vec ) : Box2d |
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offset ( float x, float y ) : Box2d |
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rightBottom ( ) : Point2d |
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rightTop ( ) : Point2d |
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scaleBy ( float sx ) : Box2d |
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scaleBy ( float sx, float sy ) : Box2d |
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set ( Box2d src ) : Box2d |
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set ( Box2d src, bool normal ) : Box2d |
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set ( Point2d p1, Point2d p2 ) : Box2d |
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set ( Point2d p1, Point2d p2, Point2d p3, Point2d p4 ) : Box2d |
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set ( Point2d center, float width, float height ) : Box2d |
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set ( float x1, float y1, float x2, float y2 ) : Box2d |
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set ( int count, Point2d points ) : Box2d |
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size ( ) : Vector2d |
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swapTopBottom ( ) : Box2d |
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unionWith ( Box2d box ) : Box2d |
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unionWith ( Box2d r1, Box2d r2 ) : Box2d |
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unionWith ( Point2d pt ) : Box2d |
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unionWith ( float x, float y ) : Box2d |
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width ( ) : float |
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