메소드 |
설명 |
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InitializeChessBoard ( ) : void |
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InitializeComponent ( ) : void |
此為設計工具支援所需的方法 - 請勿使用程式碼編輯器修改這個方法的內容。 |
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displaymove ( Token t ) : void |
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drawScreen ( ) : void |
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drawgame ( ) : void |
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drawgameReply ( ) : void |
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gamebox_MouseDown ( object sender, MouseEventArgs e ) : void |
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getIndex ( int x, int y ) : int |
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initTokens ( ) : void |
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ischeck ( Token map, string side ) : bool |
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ismate ( string side ) : bool |
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listenThread ( ) : void |
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loadImage ( ) : void |
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lose ( ) : void |
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map_clone ( Token map ) : pdachess.Token[] |
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menuItem2_Click ( object sender, EventArgs e ) : void |
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menuItem3_Click ( object sender, EventArgs e ) : void |
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menuItem4_Click ( object sender, EventArgs e ) : void |
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move ( Token map, int po_x, int po_y ) : string |
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move ( Token map, int po_x, int po_y, string promote ) : string |
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movecontrol_Bishop ( Bishop t ) : void |
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movecontrol_Castle ( Castle t ) : void |
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movecontrol_King ( King t ) : void |
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movecontrol_Knight ( Knight t ) : void |
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movecontrol_Pawn ( Pawn t ) : void |
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movecontrol_Queen ( Queen t ) : void |
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opponentmove ( string cmds ) : void |
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quit ( ) : void |
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setTokenmoves ( ) : void |
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showLoading ( ) : void |
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test_check ( ) : void |
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win ( ) : void |
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