C# 클래스 nHydrate.Generator.ModelUI.ModelRootControllerUIControl

상속: System.Windows.Forms.UserControl
파일 보기 프로젝트 열기: nHydrate/nHydrate

공개 메소드들

메소드 설명
ModelRootControllerUIControl ( ) : System
Populate ( ModelRoot model ) : void

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

LoadControls ( ) : void
_model_PropertyChanged ( object sender, PropertyChangedEventArgs e ) : void
chkCustomChangeEvents_CheckStateChanged ( object sender, EventArgs e ) : void
chkSupprtLegacySearch_CheckStateChanged ( object sender, EventArgs e ) : void
chkTransformNames_CheckStateChanged ( object sender, EventArgs e ) : void
chkUseUTC_CheckStateChanged ( object sender, EventArgs e ) : void
txtCompanyName_Enter ( object sender, EventArgs e ) : void
txtCompanyName_KeyDown ( object sender, KeyEventArgs e ) : void
txtCompanyName_Leave ( object sender, EventArgs e ) : void
txtCopyright_Enter ( object sender, EventArgs e ) : void
txtCopyright_KeyDown ( object sender, KeyEventArgs e ) : void
txtCopyright_Leave ( object sender, EventArgs e ) : void
txtDefaultNamespace_Enter ( object sender, EventArgs e ) : void
txtDefaultNamespace_KeyDown ( object sender, KeyEventArgs e ) : void
txtDefaultNamespace_Leave ( object sender, EventArgs e ) : void
txtProjectName_Enter ( object sender, EventArgs e ) : void
txtProjectName_KeyDown ( object sender, KeyEventArgs e ) : void
txtProjectName_Leave ( object sender, EventArgs e ) : void
txtStoredProcPrefix_Enter ( object sender, EventArgs e ) : void
txtStoredProcPrefix_KeyDown ( object sender, KeyEventArgs e ) : void
txtStoredProcPrefix_Leave ( object sender, EventArgs e ) : void
txtVersion_Enter ( object sender, EventArgs e ) : void
txtVersion_KeyDown ( object sender, KeyEventArgs e ) : void
txtVersion_Leave ( object sender, EventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

ModelRootControllerUIControl() 공개 메소드

public ModelRootControllerUIControl ( ) : System
리턴 System

Populate() 공개 메소드

public Populate ( ModelRoot model ) : void
model nHydrate.Generator.Models.ModelRoot
리턴 void