C# 클래스 kOS.VesselUtils

파일 보기 프로젝트 열기: Nivekk/KOS 1 사용 예제들

공개 메소드들

메소드 설명
AngleDelta ( float a, float b ) : float
DeployParachutes ( Vessel vessel, bool state ) : void
GetBodyByName ( String name ) : CelestialBody
GetChuteStatus ( Vessel vessel ) : object
GetCommRange ( Vessel vessel ) : double
GetDistanceToKerbinSurface ( Vessel vessel ) : double
GetHeading ( Vessel vessel ) : float
GetListOfActivatedEngines ( Vessel vessel ) : List
GetMassDrag ( Vessel vessel ) : double
GetMaxThrust ( Vessel vessel ) : double
GetNorthVector ( Vessel vessel ) : UnityEngine.Vector3d
GetResource ( Vessel vessel, string resourceName ) : double
GetSolarPanelStatus ( Vessel vessel ) : object
GetTargetBearing ( Vessel vessel, Vessel target ) : float
GetTargetHeading ( Vessel vessel, Vessel target ) : float
GetVelocityHeading ( Vessel vessel ) : float
GetVesselByName ( String name, Vessel origin ) : Vessel
GetVesselLattitude ( Vessel vessel ) : float
GetVesselLongitude ( Vessel vessel ) : float
LandingLegsCtrl ( Vessel vessel, bool state ) : void
SetTarget ( ITargetable val ) : void
SolarPanelCtrl ( Vessel vessel, bool state ) : void
TryGetEncounter ( Vessel vessel ) : object
TryGetResource ( Vessel vessel, string resourceName, double &total ) : bool
TryGetVesselByName ( String name, Vessel origin ) : Vessel

비공개 메소드들

메소드 설명
GetLandingLegStatus ( Vessel vessel ) : object

메소드 상세

AngleDelta() 공개 정적인 메소드

public static AngleDelta ( float a, float b ) : float
a float
b float
리턴 float

DeployParachutes() 공개 정적인 메소드

public static DeployParachutes ( Vessel vessel, bool state ) : void
vessel Vessel
state bool
리턴 void

GetBodyByName() 공개 정적인 메소드

public static GetBodyByName ( String name ) : CelestialBody
name String
리턴 CelestialBody

GetChuteStatus() 공개 정적인 메소드

public static GetChuteStatus ( Vessel vessel ) : object
vessel Vessel
리턴 object

GetCommRange() 공개 정적인 메소드

public static GetCommRange ( Vessel vessel ) : double
vessel Vessel
리턴 double

GetDistanceToKerbinSurface() 공개 정적인 메소드

public static GetDistanceToKerbinSurface ( Vessel vessel ) : double
vessel Vessel
리턴 double

GetHeading() 공개 정적인 메소드

public static GetHeading ( Vessel vessel ) : float
vessel Vessel
리턴 float

GetListOfActivatedEngines() 공개 정적인 메소드

public static GetListOfActivatedEngines ( Vessel vessel ) : List
vessel Vessel
리턴 List

GetMassDrag() 공개 정적인 메소드

public static GetMassDrag ( Vessel vessel ) : double
vessel Vessel
리턴 double

GetMaxThrust() 공개 정적인 메소드

public static GetMaxThrust ( Vessel vessel ) : double
vessel Vessel
리턴 double

GetNorthVector() 공개 정적인 메소드

public static GetNorthVector ( Vessel vessel ) : UnityEngine.Vector3d
vessel Vessel
리턴 UnityEngine.Vector3d

GetResource() 공개 정적인 메소드

public static GetResource ( Vessel vessel, string resourceName ) : double
vessel Vessel
resourceName string
리턴 double

GetSolarPanelStatus() 공개 정적인 메소드

public static GetSolarPanelStatus ( Vessel vessel ) : object
vessel Vessel
리턴 object

GetTargetBearing() 공개 정적인 메소드

public static GetTargetBearing ( Vessel vessel, Vessel target ) : float
vessel Vessel
target Vessel
리턴 float

GetTargetHeading() 공개 정적인 메소드

public static GetTargetHeading ( Vessel vessel, Vessel target ) : float
vessel Vessel
target Vessel
리턴 float

GetVelocityHeading() 공개 정적인 메소드

public static GetVelocityHeading ( Vessel vessel ) : float
vessel Vessel
리턴 float

GetVesselByName() 공개 정적인 메소드

public static GetVesselByName ( String name, Vessel origin ) : Vessel
name String
origin Vessel
리턴 Vessel

GetVesselLattitude() 공개 정적인 메소드

public static GetVesselLattitude ( Vessel vessel ) : float
vessel Vessel
리턴 float

GetVesselLongitude() 공개 정적인 메소드

public static GetVesselLongitude ( Vessel vessel ) : float
vessel Vessel
리턴 float

LandingLegsCtrl() 공개 정적인 메소드

public static LandingLegsCtrl ( Vessel vessel, bool state ) : void
vessel Vessel
state bool
리턴 void

SetTarget() 공개 정적인 메소드

public static SetTarget ( ITargetable val ) : void
val ITargetable
리턴 void

SolarPanelCtrl() 공개 정적인 메소드

public static SolarPanelCtrl ( Vessel vessel, bool state ) : void
vessel Vessel
state bool
리턴 void

TryGetEncounter() 공개 정적인 메소드

public static TryGetEncounter ( Vessel vessel ) : object
vessel Vessel
리턴 object

TryGetResource() 공개 정적인 메소드

public static TryGetResource ( Vessel vessel, string resourceName, double &total ) : bool
vessel Vessel
resourceName string
total double
리턴 bool

TryGetVesselByName() 공개 정적인 메소드

public static TryGetVesselByName ( String name, Vessel origin ) : Vessel
name String
origin Vessel
리턴 Vessel