프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ConferenceManager_OnStreamChanged | void | ||
GotUnique | void | ||
InitializeComponent | void | ||
Stream_OnProtocol | void |
메소드 | 설명 | |
---|---|---|
ConferenceManager ( ) : System |
Creates a new conference manager.
|
|
ConferenceManager ( IContainer container ) : System |
Creates a new conference manager in a container
|
|
GetRoom ( JID roomAndNick ) : |
Joins a conference room.
|
|
GetUniqueRoom ( string server, string nick, RoomStateEvent callback, object state ) : void |
Get a unique room name from the given server, and create a Room object for that room with the given nick. You'll be called back on "callback" when complete; the Room will be null if there was an error or timeout. Note: the server should implement the feature http://jabber.org/protocol/muc#unique, or this will return an error. To work around, just create a room with a Guid for a name.
|
|
HasRoom ( JID roomAndNick ) : bool |
Determines whether or not the conference room is being managed by this ConferenceManager.
|
|
RemoveRoom ( JID roomAndNick ) : void |
Removes the room from the list. Should most often be called by the Room.Leave() method. If the room does not exist, no exception is thrown.
|
메소드 | 설명 | |
---|---|---|
Dispose ( bool disposing ) : void |
Performs tasks associated with freeing, releasing, or resetting resources.
|
메소드 | 설명 | |
---|---|---|
ConferenceManager_OnStreamChanged ( object sender ) : void | ||
GotUnique ( object sender, IQ iq, object state ) : void | ||
InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor.
|
|
Stream_OnProtocol ( object sender, System rp ) : void |
public ConferenceManager ( IContainer container ) : System | ||
container | IContainer | Parent container. |
리턴 | System |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | True if managed resources should be disposed; otherwise, false. |
리턴 | void |
public GetRoom ( JID roomAndNick ) : |
||
roomAndNick | JID | room@conference/nick, where "nick" is the desred nickname in the room. |
리턴 |
public GetUniqueRoom ( string server, string nick, RoomStateEvent callback, object state ) : void | ||
server | string | The server to send the request to |
nick | string | The nickname desired in the new room |
callback | RoomStateEvent | A callback to be called when the room is created |
state | object | State object to be passed back when the callback fires |
리턴 | void |
public HasRoom ( JID roomAndNick ) : bool | ||
roomAndNick | JID | Room to look for. |
리턴 | bool |
public RemoveRoom ( JID roomAndNick ) : void | ||
roomAndNick | JID | Room to remove. |
리턴 | void |