프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Generator | Func |
||
IsActive | bool | ||
ParticleAngle | |||
ParticleLimit | int | ||
ParticleOrigin | |||
ParticlePropulsion | |||
TimeToLive |
메소드 | 설명 | |
---|---|---|
ParticleSystem ( int rate, Func |
||
ParticleSystem ( int rate, string particleAssetName ) : System | ||
Reset ( ) : void |
Reinitialize the particle system properties.
|
|
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
createParticle ( ) : void |
Create a new particle in the swarm.
|
|
tweakParticle ( |
Set the particle's default properties.
|
메소드 | 설명 | |
---|---|---|
createDefaultParticle ( string assetName ) : |
Create a particle out of an asset.
|
public ParticleSystem ( int rate, Func |
||
rate | int | |
generator | Func |
|
리턴 | System |
public ParticleSystem ( int rate, string particleAssetName ) : System | ||
rate | int | |
particleAssetName | string | |
리턴 | System |
protected tweakParticle ( |
||
obj | Particle to tweak. | |
리턴 | void |
public JitteryValue,geek.GameEngine.Utils ParticleAngle | ||
리턴 |
public JitteryVector2,geek.GameEngine.Utils ParticleOrigin | ||
리턴 |
public JitteryValue,geek.GameEngine.Utils ParticlePropulsion | ||
리턴 |