메소드 | 설명 | |
---|---|---|
getNextStep ( int2 start, int2 end, game.View view, EntityManager em ) : int2 | ||
getPath ( int2 start, int2 end, game.View view, EntityManager em ) : game.SavedPath | ||
stepAlong ( game.SavedPath path, int2 currentLocation ) : int2 |
메소드 | 설명 | |
---|---|---|
EstimateDistanceToDestination ( int2 start, int2 destination ) : int | ||
_getPath ( int2 start, int2 end, game.View view, EntityManager em ) : game.Path | ||
getWalkableAdjacentSquares ( int2 start, List locations, game.View view, EntityManager em ) : List |
||
isEqual ( game.Path loc, int2 simple ) : bool | ||
listFind ( List list, int2 search ) : game.Path | ||
minList ( List list ) : game.Path |
public static getNextStep ( int2 start, int2 end, game.View view, EntityManager em ) : int2 | ||
start | int2 | |
end | int2 | |
view | game.View | |
em | EntityManager | |
리턴 | int2 |
public static getPath ( int2 start, int2 end, game.View view, EntityManager em ) : game.SavedPath | ||
start | int2 | |
end | int2 | |
view | game.View | |
em | EntityManager | |
리턴 | game.SavedPath |
public static stepAlong ( game.SavedPath path, int2 currentLocation ) : int2 | ||
path | game.SavedPath | |
currentLocation | int2 | |
리턴 | int2 |