프로퍼티 | 타입 | 설명 | |
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amplitude | float | ||
amplitudeLeft | float | ||
amplitudeRight | float | ||
artist | string | ||
autoDestroy | bool | ||
name | string | ||
survive | bool | ||
x | float | ||
y | float |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
_fadeInTimer | float | ||
_fadeInTotal | float | ||
_fadeOutTimer | float | ||
_fadeOutTotal | float | ||
_followTarget | bool | ||
_looped | bool | ||
_pan | bool | ||
_pauseOnFadeOut | bool | ||
_position | float | ||
_radius | float | ||
_sound | |||
_source | |||
_target | |||
_volume | float | ||
_volumeAdjust | float | ||
playCount | int | ||
proximitized | bool |
메소드 | 설명 | |
---|---|---|
FlxSound ( ) : System |
FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet.
|
|
destroy ( ) : void | ||
fadeIn ( float Seconds ) : void | ||
fadeOut ( float Seconds, bool PauseInstead = false ) : void | ||
getActualVolume ( ) : float | ||
loadEmbedded ( |
||
pause ( ) : void | ||
play ( bool ForceRestart = false ) : void | ||
proximity ( |
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resume ( ) : void | ||
stop ( ) : void | ||
update ( ) : void |
메소드 | 설명 | |
---|---|---|
createSound ( ) : void |
메소드 | 설명 | |
---|---|---|
updateTransform ( ) : void |
public fadeOut ( float Seconds, bool PauseInstead = false ) : void | ||
Seconds | float | |
PauseInstead | bool | |
리턴 | void |
public loadEmbedded ( |
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EmbeddedSound | ||
Looped | bool | |
AutoDestroy | bool | |
리턴 |
public proximity ( |
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Source | ||
Target | ||
Radius | float | |
리턴 |
protected SoundEffectInstance,Microsoft.Xna.Framework.Audio _sound | ||
리턴 |