메소드 | 설명 | |
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CreateMessageBlock ( |
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GetInstance ( ) : |
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GetMessageBlock ( |
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IsInRangeOfSpawnpoint ( |
메소드 | 설명 | |
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MessageBlockHandler ( ) : System | ||
Player_Moved ( object sender, Events e ) : void | ||
Player_PlacingBlock ( object sender, Events e ) : void |
public static CreateMessageBlock ( |
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MessageBlock | ||
source | ||
리턴 | void |
public static GetMessageBlock ( |
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world | ||
block | Vector3I | |
리턴 |
public static IsInRangeOfSpawnpoint ( |
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world | ||
block | Vector3I | |
리턴 | bool |