메소드 |
설명 |
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AddClass ( PlayerClass playerClass ) : bool |
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CanChangeName ( PlayerClass pc, string newName ) : bool |
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CanChangeRank ( PlayerClass pc, byte newRank ) : bool |
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ChangeName ( PlayerClass pc, string newName ) : void |
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ChangeRank ( PlayerClass pc, byte newRank ) : void |
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ClassList ( World _world ) : System |
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ContainsRank ( int rank ) : bool |
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DeleteClass ( int index ) : bool |
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FindClass ( string _name ) : PlayerClass |
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GetIndex ( PlayerClass pc ) : int |
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ParseClass ( string name ) : PlayerClass |
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ParseClassLimits ( PlayerClass pc ) : bool |
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ParseIndex ( int index ) : PlayerClass |
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ParseRank ( int maxRank ) : PlayerClass |
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RebuildIndex ( ) : void |
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