메소드 | 설명 | |
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CanPlacePortal ( int x, int y, int z, |
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HitPlayer ( |
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ModifyDirection ( Vector3F &direction, Block currentBlock ) : void | ||
VisitBlock ( |
public static CanPlacePortal ( int x, int y, int z, |
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x | int | |
y | int | |
z | int | |
map | ||
리턴 | bool |
public HitPlayer ( |
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world | ||
pos | Vector3I | |
hitted | ||
by | ||
restDistance | int | |
updates | IList |
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리턴 | void |
public ModifyDirection ( Vector3F &direction, Block currentBlock ) : void | ||
direction | Vector3F | |
currentBlock | Block | |
리턴 | void |
public VisitBlock ( |
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world | ||
pos | Vector3I | |
block | Block | |
owner | ||
restDistance | int | |
updates | IList |
|
sending | Block | |
리턴 | bool |