메소드 | 설명 | |
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CreateDoor ( |
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GetAffectedBlocks ( |
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GetDoor ( Vector3I Coords, Player player ) : |
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GetDoor ( World world, Vector3I block ) : |
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GetInstance ( ) : |
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GetPlayerOwnedDoorsCount ( World world, Player player ) : int | ||
PlayerClickedDoor ( object sender, Events e ) : void | ||
PlayerPlacedDoor ( object sender, Events e ) : void |
메소드 | 설명 | |
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DoorHandler ( ) : System | ||
doorTimer_Elapsed ( SchedulerTask task ) : void | ||
openDoor ( |
public static CreateDoor ( |
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Door | ||
source | World | |
리턴 | void |
public GetAffectedBlocks ( |
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door | ||
리턴 | Vector3I[] |
public static GetDoor ( Vector3I Coords, Player player ) : |
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Coords | Vector3I | |
player | Player | |
리턴 |
public GetDoor ( World world, Vector3I block ) : |
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world | World | |
block | Vector3I | |
리턴 |
public static GetPlayerOwnedDoorsCount ( World world, Player player ) : int | ||
world | World | |
player | Player | |
리턴 | int |
public static PlayerClickedDoor ( object sender, Events e ) : void | ||
sender | object | |
e | Events | |
리턴 | void |
public static PlayerPlacedDoor ( object sender, Events e ) : void | ||
sender | object | |
e | Events | |
리턴 | void |