프로퍼티 | 타입 | 설명 | |
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AutodetectCodePath | string | ||
CallVSCode | void | ||
CheckForAutoOpen | void | ||
CheckForUpdate | void | ||
ClearProjectFiles | void | ||
FixUnityPreferences | void | ||
GetDebugPort | int | ||
InstallUnityDebugger | void | ||
MenuOpenProject | void | ||
OnOpenedAsset | bool | ||
OnPlaymodeStateChanged | void | ||
OnScriptReload | void | ||
PrintNotFound | void | ||
ProgramFilesx86 | string | ||
ScrubFile | void | ||
ScrubProjectContent | string | ||
ScrubSolutionContent | string | ||
System_AppDomain_CurrentDomain_DomainUnload | void | ||
UpdateLaunchFile | void | ||
UpdateUnityPreferences | void | ||
VSCode | System | ||
VSCodeExists | bool | ||
VSCodePreferencesItem | void | ||
ValidateMenuOpenProject | bool | ||
WriteWorkspaceSettings | void |
메소드 | 설명 | |
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SyncSolution ( ) : void |
Force Unity To Write Project File Reflection! |
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UpdateSolution ( ) : void |
Update the solution files so that they work with VS Code
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메소드 | 설명 | |
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AutodetectCodePath ( ) : string |
Try to find automatically the installation of VSCode
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CallVSCode ( string args ) : void |
Call VSCode with arguments
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CheckForAutoOpen ( ) : void |
Checks whether it should auto-open VSCode VSCode() gets called on Launch and Run, through IntializeOnLoad https://docs.unity3d.com/ScriptReference/InitializeOnLoadAttribute.html To make sure it only opens VSCode when Unity (re)launches (i.e. opens a project), we compare the launch time, which we calculate using EditorApplication.timeSinceStartup. |
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CheckForUpdate ( ) : void |
Check for Updates with GitHub
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ClearProjectFiles ( ) : void |
Clear out any existing project files and lingering stuff that might cause problems
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FixUnityPreferences ( ) : void |
Force Unity Preferences Window To Read From Settings
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GetDebugPort ( ) : int |
Determine what port Unity is listening for on Windows
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InstallUnityDebugger ( ) : void |
Manually install the original Unity Debuger This should auto update to the latest. |
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MenuOpenProject ( ) : void | ||
OnOpenedAsset ( int instanceID, int line ) : bool | ||
OnPlaymodeStateChanged ( ) : void |
Executed when the Editor's playmode changes allowing for capture of required data
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OnScriptReload ( ) : void | ||
PrintNotFound ( string path ) : void |
Print a error message to the Unity Console about not finding the code executable
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ProgramFilesx86 ( ) : string |
Get Program Files Path
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ScrubFile ( string path ) : void | ||
ScrubProjectContent ( string content ) : string |
Remove extra/erroneous data from project file (content).
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ScrubSolutionContent ( string content ) : string |
Remove extra/erroneous data from solution file (content).
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System_AppDomain_CurrentDomain_DomainUnload ( object sender, System e ) : void | ||
UpdateLaunchFile ( ) : void |
Update Visual Studio Code Launch file
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UpdateUnityPreferences ( bool enabled ) : void |
Update Unity Editor Preferences
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VSCode ( ) : System |
Integration Constructor
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VSCodeExists ( string curPath ) : bool |
Determines if the current path to the code executable is valid or not (exists)
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VSCodePreferencesItem ( ) : void | ||
ValidateMenuOpenProject ( ) : bool | ||
WriteWorkspaceSettings ( ) : void |
Write Default Workspace Settings
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